Monthly Archives: August 2012

Why I Can’t Wait for the Standard Rotation

At this point, it is absolutely clear that Standard is a diverse format.  And I hate it. I am not sure if I hate it because it’s so easy to lose to Delver, or because it’s so easy to lose to anything.  I have many reasons for my hatred of such a magical, powerful, and varied format. Let’s start by naming cards that I currently hate in Standard and whether or not they’ll rotate:

Card Name Rarity Rotating?
Snapcaster Mage Rare not rotating
Geist of Saint Traft Mythic Rare not rotating
Bonfire of the Damned Mythic rare not rotating
Restoration Angel Rare not rotating
Wurmcoil Engine Mythic Rare rotating
Inkmoth Nexus Rare rotating
Birthing Pod Rare rotating
Blade Splicer Rare rotating
Elesh Norn, Grand Cenobite Mythic Rare rotating
Sword of War and Peace Mythic Rare rotating
The Titans Mythic Rare rotating
Phantasmal Image Rare rotating
Gideon Jura Mythic Rare rotating

You’ll notice that I included rarity in the table, because more often than not, rarity matters. You’ll notice that I haven’t included any commons or uncommons on the list. The reason for this is that the suspect commons and uncommons (Mana Leak, Ponder, Gut Shot, Mutagenic Growth, Vapor Snag, Celestial Purge, Gitaxian Probe) are only good when used with one of the rares/mythics above (Snapcaster Mage, Inkmoth Nexus).  I chose this small list of cards because of their interactions with the great, cheap commons & uncommons of Standard and their interactions with the other cards on the list. Examples of this include Phantasmal Image/Sun Titan, Restoration Angel/Blade Splicer, and Birthing Pod/Elesh Norn.  These interactions are downright criminal and I can’t wait for them to leave the format.

Let’s take a look at the list and the issues with each card.

Snapcaster Mage is a problem because of all the cheap, powerful instants in the format and the fact that amost alll of this takes place in one color, blue.  This makes support colors even better as Ponder, Probe, etc, allow you to smooth out your draws in any Snapcaster deck.  The first Ponder wasn’t enough? Snap that Ponder back and the second one should do the trick! Opponent’s elves got you down? Snapcastering Gut Shot ought to take care of that. Snapcaster Mage is versatile enough in conjunction with its arsenal to be the focus of many decks to come. The thing I look forward to is that all of his best support cards are rotating! Yay!

Geist of Saint Traft: If this guy didn’t have Hexproof and instead had Flying or Vigilance or any other keyword, he would be decent. To those who think it’s not that good of a card because U/W Delver seems to be going out of favor, I assure you the card and the deck are alive and well.

Bonfire of the Damned: This thing is a one-card combo. As a one-sided Wrath of God that also damages the opponent… it’s too powerful.  It is cast for the miracle cost far too often and even the straight cost is not a hindrance to most mana dork powered decks. And the longer the game goes the more dangerous it becomes.

Restoration Angel: This card wouldn’t be that bad without its interaction with other cards on this list (Snapcaster Mage, Blade Splicer, etc).  Thankfully most if its degenerate support is rotating, which should lower its power level after rotation.  I can’t wait to see what’s in Return to Ravnica and I hope that it doesn’t recommit these cards to the heights they’ve enjoyed thus far.

Wurmcoil Engine: This one is just very difficult for aggro decks to overcome. Revoke Existence is one of the only answers to it and devoting multiple sideboard slots to one narrow card can be treacherous.

Inkmoth Nexus: Dodges all sorcery-speed removal and puts the opponent on a 10-turn clock (unless it’s paired with pump effects, which it always is).  The most obvious outcome if your opponent is swinging with Nexus is that you have three turns maximum to take it out before it takes you out.

Birthing Pod: This thing just makes decks awkward. I can’t wait for it to go because it enables crazy niche cards to be run in a mainstream deck, but only one copy. This hurts both the Pod deck because it makes for some really wonky draws but also the competition because of the silver-bullet nature of most Pod targets.

Blade Splicer: Two bodies for the price of one, this one is here because of its interaction with Restoration Angel.  But mainly because it gives a 3/3 body and gives it first strike, which can be an annoyance.

Elesh Norn, Grand Cenobite: Her effect is simply too powerful. With the added benefit of being able to cheat her into play (Birthing Pod, Unburial Rites), she’s just too good.  One of the only ways to combat her is on this list as well, Phantasmal Image.

Sword of War and Peace: Gives the controller too big of a lead in games where it comes down early and is uncontested. I mean, if you choose to use red in your deck for removal or white for creatures, this card destroys you, invalidating those strategies completely. I feel the same way about all the swords for different reasons.

The Titans: Do I need to say anything about these guys? They’ve been the bane of many deckbuilders’ existence since their first printing. There simply are not many creatures at 6 mana or higher (Elesh Norn is about it) that are better than the Titans.

Phantasmal Image: The bane of legendary creatures everywhere.  Two mana is entirely too cheap for a clone effect.  The added “drawback” of sacrificing upon targeting isn’t much of a drawback in an environment with little reusable targeting effects. Also, it can be a positive thing if you intend on reanimating those Images (see Sun Titan).

Gideon Jura: This is one planeswalker that has overstayed his welcome in Standard. Going up to 8 counters and forcing all creatures to attack him is simply too good in an environment filled with Bonfires, Terminus’, Mutilates, Black Sun’s Zeniths, Whipflares, etc, etc, etc.

 

Sigh.

Tale of an M13 Sealed Daily

I usually blog about my constructed adventures because (quite frankly) I think it’s more interesting than limited. Sometimes, however, limited can offer up great interactions that we don’t normally get to see in constructed Magic. So today I bring you a tale of a 4-Round Daily M13 Sealed Event. Hang onto your hats, it’s going to be a bumpy ride!!!

Deckbuilding

This pool is terrible. At least I think it’s terrible. Let’s review the rares for a second… Boundless Realms! Planar Cleansing (not bad), Intrepid Hero, Wit’s End, Phylactery Lich, Rhox Faithmender… Wow. Are you tingling yet from the sheer power of this cardpool? I almost took the deck black/white but I figured that the white cards just wouldn’t be enough to break through most defenses so I went with the green, which offered a better high-end. Throughout the tournament, green was my friend. If this deck had a Rancor I would have considered it better.

Round 1:
I’ll just come right out and say it. My opponent’s deck was ridiculous. Sometimes you can overcome a better deck based on draws, skill, etc, but this was not one of those times. I won the first game in a tense back and forth crazy time-consuming game. Check out the picture!

Yeah, that’s right, Searing Spear x3, Essence Drain, Turn to Slag, Geyser, and Bolas. Keep in mind this is sealed, not draft. Also, during this game my son (1 year old) was screaming his head off in his room because he didn’t want to sleep. So I played the rest of this match with him on my shoulder trying to put him to sleep (he’s getting heavy now, too). 🙂 For game 2 I wanted to sideboard into white/black but I didn’t have time (son), so I just kept it B/G. This was a mistake as he beat me out in game 2 quite handily. I boarded into the white for the third game and I made several play errors in the last game because my focus just wasn’t there. You can see from the screenshot that Bolas took things over. 

Also, my son fell asleep right around the time my opponent dropped Nicol Bolas. Thanks, kiddo. 😉 Well, at least he’s a handsome little devil.

Round 2:
I easily rolled over this guy (no offense) but I was only half paying attention and my clock had a full minute more on it than his did at all times. He never seemed to offer up much in the way of resistance to my attacks and it was a fairly uneventful match.

Round 3:
Game 1 is easy and I win handily. Game 2 is another matter as I stumble on lands and he capitalizes. Game 3 is just stupid. I keep a slow hand with good cards and he proceeds to come out fast with Rats into Nighthawk into Primordial Hydra for 2. I don’t draw either of my 2 Murders and he rolls me with the Hydra. Oh, Prey Upon and Murder help him out with that as well.

Round 4:
This round was the easiest yet! My opponent was a no-show, giving me a free win.

So a 2-2 result for three packs and a small hit to my pride. I think I’ll bounce back from this one, though. Next time will likely be about constructed shenanigans!